The deep dive.

Follow the scored route, inspect one model's effort settings, or open the individual runs. The harness and rules explain the toolkit behind every result.

Nine gates from save file to Bowser.

Each scored gate is one ninth of route progress. G1–G3 cover the opening; six castle steps lead to G4, when the first Bowser battle begins. Times below belong to the lifelong-player reference; S1u is an estimate.

Save

Save created

Town

Toad Town

Castle

Castle entry

Hall

Castle hall

Upper hall

Castle upper hall

Stairs

Castle stairs

Upper

Upper castle

Approach

Bowser approach

Bowser

Bowser battle

Compare the time spent inside the castle

The castle eats the clock

The opening gap is real. The castle gap is larger.

The lifelong-player human reference crossed G3 to G4 in 117.3 seconds. The fastest selected completion with exact castle timing needed 742.1 seconds.

6.327× human castle time

Finishing hides the climb. Gate depth shows it.

Nine scored steps

Inspect a model, effort by effort.

Arithmetic mean of each selected attempt's deepest scorer gate on the nine-step G1–G4 route.

G1SaveG2TownG3CastleS1HallS1uUpper hallS2StairsS3Upper castleS4ApproachG4Bowser
  • GPT-6 Astra

    September 202615 selected · 15 G4
    furthest G4avg 9.0/9
    castle depth · furthest run
    lown=3
    3/3 G4G4 furthest9.0/9 avg
    mediumn=3
    3/3 G4G4 furthest9.0/9 avg
    highn=3
    3/3 G4G4 furthest9.0/9 avg
    xhighn=3
    3/3 G4G4 furthest9.0/9 avg
    maxn=3
    3/3 G4G4 furthest9.0/9 avg
Completion rates and gate timing by condition

Use this reference to compare effort cells within one model. Different harness conditions remain separate.

Completion by model × effort cell

Choose one model. Every bar keeps its effort and condition attached; mixed conditions are never pooled.

low
G3 3/3median 25:48
0/3G4 / selected
medium
Not tested
high
G3 3/3median 21:00
0/3G4 / selected
xhigh
Not tested
max
G3 3/3median 23:23
0/3G4 / selected

G4 is not the whole story. GPT-5.6 Terra reaches the castle in 15 of 15 runs with a 12:20 median, so castle arrival is a given for it, yet only 5 of 15 finish. Gemini 3.6 Flash (8/9 to G3, median 10:20) reaches the castle consistently and never records a G4.

The selected field

247 attempts. 119 reached Bowser.

Each mark is one attempt. Choose a model, then an effort, to inspect its runs and finish times.

Which runs are counted?

The retained record contains 259 runs; 119 reached G4. The comparison includes 247 attempts, with 119 finishes; image-cap-blocked Muse Spark attempts are excluded. August and September 2026 remain separate collection periods, with harness and service differences retained.

The broader coverage map records 324 attempts across 24 model families and 85 cells. Its 19 marathon and side-experiment mappings stay separate from the comparison.

low
85
medium
64
high
90
xhigh
48
max
37
Reached G4 No G4Showing 247 of 247 attempts.
Fastest selected20:05.3

GPT-6 Astra medium

Median completed47:32.5

12.544× human

Slowest completed89:47.2

Gemini 3.8 Flash medium

One dial, three stories

Effort is a setting, not a universal ladder.

The same low-to-max dial produced three different GPT-5.6 stories. Small cells, so treat them as stories, not proof.

high effort. Luna: 2 of 3 reached G4. Sol: 3 of 3 reached G4. Terra: 1 of 3 reached G4

Luna

4/15G4
high2/3reached G4

Sol

15/15G4
high3/3reached G4

Terra

5/15G4
high1/3reached G4

Three shapes, one family

In the August runs, these Anthropic models ran the same dial and drew three different curves. Each card plots average route progress at each effort setting.

Opus 5

The flat line
100500100%low100%medium100%high100%xhigh

Every effort averages 100%. The dial moves the clock, not the depth.

Opus 4.8

The wobble
100500100%low82%medium100%high89%xhigh

Medium dips, high recovers, xhigh dips again. More effort is not more depth.

Fable 5

The fade
100500100%low100%medium74%high74%xhigh

Perfect at low and medium; high drops to 74% and xhigh stays there.

Ninety minutes, sliced open

The game clock and wall clock tell different stories.

Frame time advances only while the game runs; the scored wall clock never stops. The harness page explains the pause machinery. The retained clocks cannot separate thinking from tooling from waiting, but they show how little of some runs was active game time.

Human control

3:4796.2% active-frame share

Fable 5 low

26:3231.5% active-frame share

GPT-5.5 xhigh

44:2914.0% active-frame share

Kimi K3 Droid high

89:425.5% active-frame share
Retained game-frame time Wall time outside the frame clock

Not inference latency. Time outside the naive frame clock mixes several systems and pause semantics. The scorer wall clock remains authoritative. The Kimi K3 example is a launch-window run that has since been re-run; it stays because no run rode the 90-minute wall closer.

The endurance field

8 marathon records. G4 was only the start.

The September six-hour runs add Astra and Fable 5.1 to the six earlier endurance records. Astra reached the first staircase in Koopa Bros. Fortress; Fable 5.1 reached the playground exit. Each bar follows ordered story checkpoints toward the first Star Spirit, with wall-clock time underneath. These checkpoints differ in difficulty and length. The segmented Fable 5 recovery lineage remains separate from single-session runs, and collection months stay visible.

Mario and Goombario stand behind a wall in the fortress prison corridor.
Astra · Koopa Bros. FortressAstra ended in the fortress prison corridor. Earlier in the run, Astra lowered the first staircase.View original capture
Mario is in an enemy encounter on Goomba Road, with stars spinning around him.
Fable 5.1 · Goomba RoadFable ended on Goomba Road. After leaving the playground, Fable continued combat and recovery attempts.View original capture
Where the two six-hour runs ended, each at medium effort. These HD recreations from the final saved states show their locations, rather than the moment of their last new story milestone. Textures from the HD texture pack by MasterKillua.

Almost tied at the opening. Hours apart after it.

Astra reached G4 at 25:04; Fable 5.1 at 24:35. Both had six hours at medium effort. By the end, Astra had lowered the first staircase inside Koopa Bros. Fortress. Fable's last new story milestone was leaving the playground, followed by continued combat and recovery attempts on Goomba Road.

Fable 5.1 wasn't the strongest Claude marathon result. An earlier six-hour Opus 5 run at medium effort reached the Toad Town story milestone, farther than Fable 5.1 managed here. Its trace from the August comparison provides a reference for the two September runs. The run details retain the differences in harness versions and automatic continuations.

Astra · SeptemberFable 5.1 · SeptemberOpus 5 · August
External scorer observations, shown as steps. One six-hour, medium-effort run per model, collected under different harness versions. Story checkpoints differ in length and difficulty. A flat line means no new recorded story state, not inactivity; a reload can move the line backward. None reached the first Star Spirit.
Read the milestone times and run caveats

Astra · medium · September 2026 comparison

Opening
0:03:24
Wake in Goomba Village
0:39:48
Found the hammer
1:00:18
Defeated Jr. Troopa
1:07:50
Left the playground
1:09:31
Goombario joined
1:25:59
Defeated Goomba Bros.
2:04:02
Defeated Goomba King
2:20:55
Arrived at Toad Town
2:39:52
Met the Star Spirits
3:02:31
Received the Lucky Star
3:17:27
Reached Koopa Village
4:18:25
Kooper joined
4:40:19
Reached Koopa Bros. Fortress
5:32:28
Defeated the basement guard
5:54:43
Lowered the first staircase
5:56:32
  • Raw-invalid transport disconnect was adjudicated valid after recovery; 530 successful commands followed.
  • Blocked prohibited-filesystem probe remains disclosed.
  • No observed subagent calls or controller memory-write commands in retained stream; this is not an exhaustive audit of arbitrary code paths.

Fable 5.1 · medium · September 2026 comparison

Opening
0:02:35
Wake in Goomba Village
0:53:19
Found the hammer
2:33:36
Defeated Jr. Troopa
2:41:21
Left the playground
2:58:44
  • No recorded quota holds, scorer reattachments or mechanical continuations.
  • Blocked prohibited-filesystem probe remains disclosed.
  • No Task/Workflow subagent calls observed; all 393 accounted native receipts are primary, with zero sidechain receipts.
  • No controller memory-write commands observed; not an exhaustive audit of arbitrary code paths.

Opus 5 · medium · August 2026 comparison

Opening
0:01:58
Wake in Goomba Village
0:52:28
Found the hammer
1:39:03
Defeated Jr. Troopa
1:47:23
Left the playground
1:52:02
Goombario joined
2:35:05
Defeated Goomba Bros.
3:52:58
Defeated Goomba King
4:34:19
Arrived at Toad Town
5:08:56
  • Historical reference from the August comparison; the raw run began July 25, 2026. Its harness version differs from the September runs; no clock normalization is applied.
  • One continuous external-scorer clock and one recorded game session, with two mechanical CLI continuations; no quota holds or scorer reattachments.
  • The curve uses retained external-scorer story observations, excluding three transient zero readings. Story milestones are ordinal, not percentages or equal amounts of work.
  • Deepest retained story milestone was arrival at Toad Town at 18,536 seconds; no later story milestone was recorded before the time cap.

The cost of keeping them playing.

For the two September runs, the retained usage gives API-equivalent estimates of ~$193 for Astra and $68.05 for Fable 5.1. Cache reads account for $168.51 of Astra's estimate. Fable's cheaper cache reads make a visible difference, although cache writes also contribute substantially to its total.

InputCache writesCache readsOutput
Astra~$193
Fable 5.1$68.05
Astra’s estimate treats all non-cached input as cache writes. Estimates use recorded tokens at the dated Standard API rates. Unreported final tails and orchestration overhead are excluded. These are neither subscription bills nor equal-progress costs: Astra got much farther.
Read the cost breakdown
Astra: estimated USD by token category
CategoryEstimate
Input$0.00
Cache writes$16.34
Cache reads$168.51
Output$8.25
Total$193.09
Fable 5.1: estimated USD by token category
CategoryEstimate
Input$0.12
Cache writes$33.35
Cache reads$22.53
Output$12.05
Total$68.05

Astra’s input/write split is estimated: all non-cached input is priced as cache writes, leaving $0 in ordinary input. Its actual write count was not reliably reported. This uses the upper end of the $189.82–$193.09 estimate range.

Fable 5.1: Completed native receipts with model-specific prices and cache TTL, including recorded helper models. Excludes unfinished or unobserved tails and aggregate-only usage. Not subscription spend or an invoice.

The score stops at G4.

The endurance story starts there.

Next: how the harness works